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							378 lines
						
					
					
						
							6.5 KiB
						
					
					
				/** | 
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 * 缓动代码来自 https://github.com/sole/tween.js/blob/master/src/Tween.js | 
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 * @see http://sole.github.io/tween.js/examples/03_graphs.html | 
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 * @exports zrender/animation/easing | 
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 */ | 
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var easing = { | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  linear: function (k) { | 
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    return k; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quadraticIn: function (k) { | 
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    return k * k; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quadraticOut: function (k) { | 
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    return k * (2 - k); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quadraticInOut: function (k) { | 
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    if ((k *= 2) < 1) { | 
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      return 0.5 * k * k; | 
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    } | 
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 | 
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    return -0.5 * (--k * (k - 2) - 1); | 
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  }, | 
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  // 三次方的缓动(t^3) | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  cubicIn: function (k) { | 
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    return k * k * k; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  cubicOut: function (k) { | 
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    return --k * k * k + 1; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  cubicInOut: function (k) { | 
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    if ((k *= 2) < 1) { | 
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      return 0.5 * k * k * k; | 
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    } | 
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 | 
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    return 0.5 * ((k -= 2) * k * k + 2); | 
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  }, | 
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  // 四次方的缓动(t^4) | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quarticIn: function (k) { | 
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    return k * k * k * k; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quarticOut: function (k) { | 
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    return 1 - --k * k * k * k; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quarticInOut: function (k) { | 
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    if ((k *= 2) < 1) { | 
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      return 0.5 * k * k * k * k; | 
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    } | 
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 | 
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    return -0.5 * ((k -= 2) * k * k * k - 2); | 
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  }, | 
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  // 五次方的缓动(t^5) | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quinticIn: function (k) { | 
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    return k * k * k * k * k; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quinticOut: function (k) { | 
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    return --k * k * k * k * k + 1; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  quinticInOut: function (k) { | 
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    if ((k *= 2) < 1) { | 
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      return 0.5 * k * k * k * k * k; | 
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    } | 
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 | 
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    return 0.5 * ((k -= 2) * k * k * k * k + 2); | 
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  }, | 
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  // 正弦曲线的缓动(sin(t)) | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  sinusoidalIn: function (k) { | 
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    return 1 - Math.cos(k * Math.PI / 2); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  sinusoidalOut: function (k) { | 
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    return Math.sin(k * Math.PI / 2); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  sinusoidalInOut: function (k) { | 
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    return 0.5 * (1 - Math.cos(Math.PI * k)); | 
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  }, | 
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  // 指数曲线的缓动(2^t) | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  exponentialIn: function (k) { | 
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    return k === 0 ? 0 : Math.pow(1024, k - 1); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  exponentialOut: function (k) { | 
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    return k === 1 ? 1 : 1 - Math.pow(2, -10 * k); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  exponentialInOut: function (k) { | 
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    if (k === 0) { | 
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      return 0; | 
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    } | 
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 | 
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    if (k === 1) { | 
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      return 1; | 
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    } | 
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 | 
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    if ((k *= 2) < 1) { | 
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      return 0.5 * Math.pow(1024, k - 1); | 
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    } | 
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 | 
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    return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2); | 
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  }, | 
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  // 圆形曲线的缓动(sqrt(1-t^2)) | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  circularIn: function (k) { | 
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    return 1 - Math.sqrt(1 - k * k); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  circularOut: function (k) { | 
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    return Math.sqrt(1 - --k * k); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  circularInOut: function (k) { | 
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    if ((k *= 2) < 1) { | 
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      return -0.5 * (Math.sqrt(1 - k * k) - 1); | 
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    } | 
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 | 
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    return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1); | 
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  }, | 
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  // 创建类似于弹簧在停止前来回振荡的动画 | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  elasticIn: function (k) { | 
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    var s; | 
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    var a = 0.1; | 
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    var p = 0.4; | 
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 | 
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    if (k === 0) { | 
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      return 0; | 
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    } | 
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 | 
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    if (k === 1) { | 
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      return 1; | 
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    } | 
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 | 
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    if (!a || a < 1) { | 
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      a = 1; | 
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      s = p / 4; | 
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    } else { | 
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      s = p * Math.asin(1 / a) / (2 * Math.PI); | 
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    } | 
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 | 
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    return -(a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p)); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  elasticOut: function (k) { | 
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    var s; | 
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    var a = 0.1; | 
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    var p = 0.4; | 
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 | 
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    if (k === 0) { | 
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      return 0; | 
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    } | 
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 | 
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    if (k === 1) { | 
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      return 1; | 
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    } | 
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 | 
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    if (!a || a < 1) { | 
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      a = 1; | 
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      s = p / 4; | 
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    } else { | 
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      s = p * Math.asin(1 / a) / (2 * Math.PI); | 
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    } | 
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 | 
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    return a * Math.pow(2, -10 * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  elasticInOut: function (k) { | 
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    var s; | 
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    var a = 0.1; | 
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    var p = 0.4; | 
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 | 
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    if (k === 0) { | 
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      return 0; | 
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    } | 
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 | 
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    if (k === 1) { | 
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      return 1; | 
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    } | 
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 | 
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    if (!a || a < 1) { | 
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      a = 1; | 
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      s = p / 4; | 
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    } else { | 
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      s = p * Math.asin(1 / a) / (2 * Math.PI); | 
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    } | 
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 | 
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    if ((k *= 2) < 1) { | 
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      return -0.5 * (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p)); | 
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    } | 
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 | 
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    return a * Math.pow(2, -10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1; | 
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  }, | 
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  // 在某一动画开始沿指示的路径进行动画处理前稍稍收回该动画的移动 | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  backIn: function (k) { | 
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    var s = 1.70158; | 
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    return k * k * ((s + 1) * k - s); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  backOut: function (k) { | 
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    var s = 1.70158; | 
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    return --k * k * ((s + 1) * k + s) + 1; | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  backInOut: function (k) { | 
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    var s = 1.70158 * 1.525; | 
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 | 
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    if ((k *= 2) < 1) { | 
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      return 0.5 * (k * k * ((s + 1) * k - s)); | 
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    } | 
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 | 
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    return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2); | 
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  }, | 
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  // 创建弹跳效果 | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  bounceIn: function (k) { | 
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    return 1 - easing.bounceOut(1 - k); | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  bounceOut: function (k) { | 
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    if (k < 1 / 2.75) { | 
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      return 7.5625 * k * k; | 
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    } else if (k < 2 / 2.75) { | 
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      return 7.5625 * (k -= 1.5 / 2.75) * k + 0.75; | 
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    } else if (k < 2.5 / 2.75) { | 
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      return 7.5625 * (k -= 2.25 / 2.75) * k + 0.9375; | 
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    } else { | 
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      return 7.5625 * (k -= 2.625 / 2.75) * k + 0.984375; | 
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    } | 
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  }, | 
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 | 
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  /** | 
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  * @param {number} k | 
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  * @return {number} | 
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  */ | 
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  bounceInOut: function (k) { | 
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    if (k < 0.5) { | 
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      return easing.bounceIn(k * 2) * 0.5; | 
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    } | 
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 | 
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    return easing.bounceOut(k * 2 - 1) * 0.5 + 0.5; | 
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  } | 
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}; | 
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var _default = easing; | 
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module.exports = _default; |