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								/**
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								 * Class to generate polyline
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								 *
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								 * @author Dmitry Farafonov
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								 */
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								var ANCHOR_TYPE= {
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									main: "main",
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									middle: "middle",
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									first: "first",
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									last: "last"
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								};
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								function Anchor(uuid, type, x, y) {
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									this.uuid = uuid; 
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									this.x = x
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									this.y = y
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									this.type = (type == ANCHOR_TYPE.middle) ? ANCHOR_TYPE.middle : ANCHOR_TYPE.main;
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								};
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								Anchor.prototype = {
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									uuid: null,
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									x: 0,
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									y: 0,
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									type: ANCHOR_TYPE.main,
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									isFirst: false,
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									isLast: false,
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									ndex: 0,
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									typeIndex: 0
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								};
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								function Polyline(uuid, points, strokeWidth) {
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									/* Array on coordinates:
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									 * points: [{x: 410, y: 110}, 1
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									 *			{x: 570, y: 110}, 1 2
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									 *			{x: 620, y: 240},   2 3
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									 *			{x: 750, y: 270},     3 4
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									 *			{x: 650, y: 370}];      4
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									 */
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									this.points = points;
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									/*
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									 * path for graph
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									 * [["M", x1, y1], ["L", x2, y2], ["C", ax, ay, bx, by, x3, y3], ["L", x3, y3]]
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									 */
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									this.path = [];
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									this.anchors = [];
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									if (strokeWidth) this.strokeWidth = strokeWidth;
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									this.closePath = false;
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									this.init();
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								};
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								Polyline.prototype = {
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									id: null,
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									points: [],
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									path: [],
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									anchors: [],
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									strokeWidth: 1,
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									radius: 15,
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									showDetails: false,
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									element: null,
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									isDefaultConditionAvailable: false,
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									closePath: false,
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									init: function(points){
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										var linesCount = this.getLinesCount();
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										if (linesCount < 1)
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											return;
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										this.normalizeCoordinates();
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										// create anchors
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										this.pushAnchor(ANCHOR_TYPE.first, this.getLine(0).x1, this.getLine(0).y1);
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										for(var i = 1; i < linesCount; i++){
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											var line1 = this.getLine(i-1),
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												line2 = this.getLine(i);
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											//this.pushAnchor(ANCHOR_TYPE.middle, line1.x1 + line1.x2-line1.x1, line1.y1 + line1.y2-line1.y1);
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											this.pushAnchor(ANCHOR_TYPE.main,  line1.x2, line1.y2);
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											//this.pushAnchor(ANCHOR_TYPE.middle,  line2.x1 + line2.x2-line2.x1, line2.y1 + line2.y2-line2.y1);
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										}
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										this.pushAnchor(ANCHOR_TYPE.last, this.getLine(linesCount-1).x2, this.getLine(linesCount-1).y2);
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										this.rebuildPath();
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									},
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									normalizeCoordinates: function(){
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										for(var i=0; i < this.points.length; i++){
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											this.points[i].x = parseFloat(this.points[i].x);
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											this.points[i].y = parseFloat(this.points[i].y);
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										}
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									},
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									getLinesCount: function(){
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										return this.points.length-1;
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									},
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									_getLine: function(i){
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										return {x1: this.points[i].x, y1: this.points[i].y, x2: this.points[i+1].x, y2: this.points[i+1].y};
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									},
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									getLine: function(i){
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										var line = this._getLine(i);
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										line.angle = this.getLineAngle(i) ;
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										return line;
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									},
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									getLineAngle: function(i){
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										var line = this._getLine(i);
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										return Math.atan2(line.y2 - line.y1, line.x2 - line.x1);
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									},
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									getLineLengthX: function(i){
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										var line = this.getLine(i);
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										return (line.x2 - line.x1);
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									},
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									getLineLengthY: function(i){
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										var line = this.getLine(i);
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										return (line.y2 - line.y1);
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									},
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									getLineLength: function(i){
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										var line = this.getLine(i);
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										return Math.sqrt(Math.pow(this.getLineLengthX(i), 2) + Math.pow(this.getLineLengthY(i), 2));
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									},
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									getAnchors: function(){
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										// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										// ????
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										return this.anchors;
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									},
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									getAnchorsCount: function(type){
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										if (!type)
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											return this.anchors.length;
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										else {
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											var count = 0;
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											for(var i=0; i < this.getAnchorsCount(); i++){
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												var anchor = this.anchors[i];
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							 | 
							
								 | 
							
							
												if (anchor.getType() == type) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													count++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											return count;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									pushAnchor: function(type, x, y, index){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										if (type == ANCHOR_TYPE.first) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											index = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											typeIndex = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										} else if (type == ANCHOR_TYPE.last) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											index = this.getAnchorsCount();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											typeIndex = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										} else if (!index) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											index = this.anchors.length;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> anchors, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> index
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											//var anchor = this.getAnchor()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											for(var i=0; i < this.getAnchorsCount(); i++){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var anchor = this.anchors[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												if (anchor.index > index) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													anchor.index++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													anchor.typeIndex++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										var anchor = new Anchor(this.id, ANCHOR_TYPE.main, x, y, index, typeIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										this.anchors.push(anchor);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									getAnchor: function(position){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										return this.anchors[position];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									getAnchorByType: function(type, position){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										if (type == ANCHOR_TYPE.first)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											return this.anchors[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										if (type == ANCHOR_TYPE.last)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											return this.anchors[this.getAnchorsCount()-1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										for(var i=0; i < this.getAnchorsCount(); i++){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											var anchor = this.anchors[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											if (anchor.type == type) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												if( position == anchor.position)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													return anchor;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										return null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									addNewPoint: function(position, x, y){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										// 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										for(var i = 0; i < this.getLinesCount(); i++){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											var line = this.getLine(i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											if (x > line.x1 && x < line.x2 && y > line.y1 && y < line.y2) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												this.points.splice(i+1,0,{x: x, y: y});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										this.rebuildPath();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									rebuildPath: function(){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										var path = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										for(var i = 0; i < this.getAnchorsCount(); i++){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											var anchor = this.getAnchor(i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											var pathType = ""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											if (i==0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												pathType = "M";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											else 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												pathType = "L";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								// TODO: save previous points and calculate new path just if points are updated, and then save currents values as previous
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											var targetX = anchor.x, targetY = anchor.y;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											if (i>0 && i < this.getAnchorsCount()-1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												// get new x,y
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var cx = anchor.x, cy = anchor.y;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												// pivot point of prev line
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var AO = this.getLineLength(i-1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												if (AO < this.radius) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													AO = this.radius;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												this.isDefaultConditionAvailable = (this.isDefaultConditionAvailable || (i == 1 && AO > 10));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												//console.log("isDefaultConditionAvailable", this.isDefaultConditionAvailable);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var ED = this.getLineLengthY(i-1) * this.radius / AO;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var OD = this.getLineLengthX(i-1) * this.radius / AO;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													targetX = anchor.x - OD;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													targetY = anchor.y - ED;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												if (AO < 2*this.radius && i>1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													targetX = anchor.x - this.getLineLengthX(i-1)/2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													targetY = anchor.y - this.getLineLengthY(i-1)/2;;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												// pivot point of next line
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var AO = this.getLineLength(i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												if (AO < this.radius) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													AO = this.radius;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var ED = this.getLineLengthY(i) * this.radius / AO;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var OD = this.getLineLengthX(i) * this.radius / AO;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var nextSrcX = anchor.x + OD;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var nextSrcY = anchor.y + ED;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												if (AO < 2*this.radius && i<this.getAnchorsCount()-2) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													nextSrcX = anchor.x + this.getLineLengthX(i)/2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													nextSrcY = anchor.y + this.getLineLengthY(i)/2;;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var dx0 = (cx - targetX) / 3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													dy0 = (cy - targetY) / 3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													ax = cx - dx0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													ay = cy - dy0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													dx1 = (cx - nextSrcX) / 3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													dy1 = (cy - nextSrcY) / 3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													bx = cx - dx1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													by = cy - dy1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													zx=nextSrcX, zy=nextSrcY;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												if (this.showDetails) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var c = ProcessDiagramCanvas.g.path("M"+targetX+","+targetY+"L"+ax+","+ay).attr({stroke: Color.get(255, 153, 51), "stroke-dasharray": "- "});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var c = ProcessDiagramCanvas.g.path("M"+nextSrcX+","+nextSrcY+"L"+bx+","+by).attr({stroke: Color.get(255, 153, 51), "stroke-dasharray": "- "});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var c = ProcessDiagramCanvas.g.ellipse(ax, ay, 2, 2).attr({stroke: Color.SlateGrey});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var c = ProcessDiagramCanvas.g.ellipse(bx, by, 2, 2).attr({stroke: Color.SlateGrey});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var c = ProcessDiagramCanvas.g.ellipse(cx, cy, this.radius, this.radius).attr({stroke: Color.Gainsboro});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var c = ProcessDiagramCanvas.g.ellipse(targetX, targetY, 2, 2).attr({fill: Color.red});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													var c = ProcessDiagramCanvas.g.ellipse(nextSrcX, nextSrcY, 2, 2).attr({fill: Color.red});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											} else if (i==1 && this.getAnchorsCount() == 2){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												var AO = this.getLineLength(i-1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												if (AO < this.radius) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
													AO = this.radius;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												this.isDefaultConditionAvailable = (this.isDefaultConditionAvailable || (i == 1 && AO > 10));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												//console.log("-- isDefaultConditionAvailable", this.isDefaultConditionAvailable);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											// anti smoothing
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											if (this.strokeWidth%2 == 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												targetX += 0.5;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												targetY += 0.5;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											path.push([pathType, targetX, targetY]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											if (i>0 && i < this.getAnchorsCount()-1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
												path.push(["C", ax, ay, bx, by, zx, zy]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										if (this.closePath) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											console.log("closePath:", this.closePath);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											path.push(["Z"]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										this.path = path;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									transform: function(transformation){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										this.element.transform(transformation);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									attr: function(attrs){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										//console.log("attrs: " +attrs, "", this.element);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										// TODO: foreach and set each
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										this.element.attr(attrs);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								function Polygone(points, strokeWidth) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									/* Array on coordinates:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 * points: [{x: 410, y: 110}, 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 *			{x: 570, y: 110}, 1 2
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 *			{x: 620, y: 240},   2 3
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 *			{x: 750, y: 270},     3 4
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 *			{x: 650, y: 370}];      4
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									this.points = points;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 * path for graph
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 * [["M", x1, y1], ["L", x2, y2], ["C", ax, ay, bx, by, x3, y3], ["L", x3, y3]]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									this.path = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									this.anchors = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									if (strokeWidth) this.strokeWidth = strokeWidth;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									this.closePath = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									this.init();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								 * Poligone is inherited from Poliline: draws closedPath of polyline
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								var Foo = function () { };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								Foo.prototype = Polyline.prototype;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								Polygone.prototype = new Foo();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								Polygone.prototype.rebuildPath = function(){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									var path = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									//console.log("Polygone rebuildPath");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									for(var i = 0; i < this.getAnchorsCount(); i++){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										var anchor = this.getAnchor(i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										var pathType = ""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										if (i==0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											pathType = "M";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										else 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											pathType = "L";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										var targetX = anchor.x, targetY = anchor.y;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										// anti smoothing
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										if (this.strokeWidth%2 == 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											targetX += 0.5;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
											targetY += 0.5;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										path.push([pathType, targetX, targetY]);	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									if (this.closePath)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
										path.push(["Z"]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									this.path = path;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								Polygone.prototype.transform = function(transformation){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
									this.element.transform(transformation);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								 | 
							
							
								*/
							 |