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				7.8 KiB
			
		
		
			
		
	
	
					264 lines
				
				7.8 KiB
			| 
								 
											4 years ago
										 
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								/*********************************************************************
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								 * NAN - Native Abstractions for Node.js
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								 *
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								 * Copyright (c) 2018 NAN contributors
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								 *
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								 * MIT License <https://github.com/nodejs/nan/blob/master/LICENSE.md>
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								 ********************************************************************/
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								#ifndef NAN_IMPLEMENTATION_PRE_12_INL_H_
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								#define NAN_IMPLEMENTATION_PRE_12_INL_H_
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								//==============================================================================
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								// node v0.10 implementation
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								//==============================================================================
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								namespace imp {
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								//=== Array ====================================================================
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								Factory<v8::Array>::return_t
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								Factory<v8::Array>::New() {
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								  return v8::Array::New();
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								}
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								Factory<v8::Array>::return_t
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								Factory<v8::Array>::New(int length) {
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								  return v8::Array::New(length);
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								}
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								//=== Boolean ==================================================================
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								Factory<v8::Boolean>::return_t
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								Factory<v8::Boolean>::New(bool value) {
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								  return v8::Boolean::New(value)->ToBoolean();
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								}
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								//=== Boolean Object ===========================================================
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								Factory<v8::BooleanObject>::return_t
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								Factory<v8::BooleanObject>::New(bool value) {
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								  return v8::BooleanObject::New(value).As<v8::BooleanObject>();
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								}
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								//=== Context ==================================================================
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								Factory<v8::Context>::return_t
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								Factory<v8::Context>::New( v8::ExtensionConfiguration* extensions
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								                         , v8::Local<v8::ObjectTemplate> tmpl
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								                         , v8::Local<v8::Value> obj) {
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								  v8::Persistent<v8::Context> ctx = v8::Context::New(extensions, tmpl, obj);
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								  v8::Local<v8::Context> lctx = v8::Local<v8::Context>::New(ctx);
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								  ctx.Dispose();
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								  return lctx;
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								}
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								//=== Date =====================================================================
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								Factory<v8::Date>::return_t
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								Factory<v8::Date>::New(double value) {
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								  return v8::Date::New(value).As<v8::Date>();
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								}
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								//=== External =================================================================
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								Factory<v8::External>::return_t
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								Factory<v8::External>::New(void * value) {
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								  return v8::External::New(value);
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								}
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								//=== Function =================================================================
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								Factory<v8::Function>::return_t
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								Factory<v8::Function>::New( FunctionCallback callback
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								                          , v8::Local<v8::Value> data) {
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								  v8::HandleScope scope;
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								  return scope.Close(Factory<v8::FunctionTemplate>::New(
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								                         callback, data, v8::Local<v8::Signature>())
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								                         ->GetFunction());
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								}
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								//=== FunctionTemplate =========================================================
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								Factory<v8::FunctionTemplate>::return_t
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								Factory<v8::FunctionTemplate>::New( FunctionCallback callback
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								                                  , v8::Local<v8::Value> data
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								                                  , v8::Local<v8::Signature> signature) {
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								  if (callback) {
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								    v8::HandleScope scope;
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								    v8::Local<v8::ObjectTemplate> tpl = v8::ObjectTemplate::New();
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								    tpl->SetInternalFieldCount(imp::kFunctionFieldCount);
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								    v8::Local<v8::Object> obj = tpl->NewInstance();
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								    obj->SetInternalField(
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								        imp::kFunctionIndex
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								      , v8::External::New(reinterpret_cast<void *>(callback)));
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								    v8::Local<v8::Value> val = v8::Local<v8::Value>::New(data);
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								    if (!val.IsEmpty()) {
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								      obj->SetInternalField(imp::kDataIndex, val);
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								    }
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								    // Note(agnat): Emulate length argument here. Unfortunately, I couldn't find
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								    // a way. Have at it though...
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								    return scope.Close(
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								        v8::FunctionTemplate::New(imp::FunctionCallbackWrapper
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								                                 , obj
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								                                 , signature));
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								  } else {
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								    return v8::FunctionTemplate::New(0, data, signature);
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								  }
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								}
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								//=== Number ===================================================================
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								Factory<v8::Number>::return_t
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								Factory<v8::Number>::New(double value) {
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								  return v8::Number::New(value);
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								}
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								//=== Number Object ============================================================
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								Factory<v8::NumberObject>::return_t
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								Factory<v8::NumberObject>::New(double value) {
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								  return v8::NumberObject::New(value).As<v8::NumberObject>();
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								}
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								//=== Integer, Int32 and Uint32 ================================================
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								template <typename T>
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								typename IntegerFactory<T>::return_t
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								IntegerFactory<T>::New(int32_t value) {
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								  return To<T>(T::New(value));
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								}
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								template <typename T>
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								typename IntegerFactory<T>::return_t
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								IntegerFactory<T>::New(uint32_t value) {
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								  return To<T>(T::NewFromUnsigned(value));
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								}
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								Factory<v8::Uint32>::return_t
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								Factory<v8::Uint32>::New(int32_t value) {
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								  return To<v8::Uint32>(v8::Uint32::NewFromUnsigned(value));
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								}
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								Factory<v8::Uint32>::return_t
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								Factory<v8::Uint32>::New(uint32_t value) {
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								  return To<v8::Uint32>(v8::Uint32::NewFromUnsigned(value));
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								}
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								//=== Object ===================================================================
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								Factory<v8::Object>::return_t
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								Factory<v8::Object>::New() {
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								  return v8::Object::New();
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								}
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								//=== Object Template ==========================================================
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								Factory<v8::ObjectTemplate>::return_t
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								Factory<v8::ObjectTemplate>::New() {
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								  return v8::ObjectTemplate::New();
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								}
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								//=== RegExp ===================================================================
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								Factory<v8::RegExp>::return_t
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								Factory<v8::RegExp>::New(
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								    v8::Local<v8::String> pattern
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								  , v8::RegExp::Flags flags) {
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								  return v8::RegExp::New(pattern, flags);
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								}
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								//=== Script ===================================================================
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								Factory<v8::Script>::return_t
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								Factory<v8::Script>::New( v8::Local<v8::String> source) {
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								  return v8::Script::New(source);
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								}
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								Factory<v8::Script>::return_t
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								Factory<v8::Script>::New( v8::Local<v8::String> source
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								                        , v8::ScriptOrigin const& origin) {
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								  return v8::Script::New(source, const_cast<v8::ScriptOrigin*>(&origin));
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								}
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								//=== Signature ================================================================
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								Factory<v8::Signature>::return_t
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								Factory<v8::Signature>::New(Factory<v8::Signature>::FTH receiver) {
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								  return v8::Signature::New(receiver);
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								}
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								//=== String ===================================================================
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								Factory<v8::String>::return_t
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								Factory<v8::String>::New() {
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								  return v8::String::Empty();
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								}
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								Factory<v8::String>::return_t
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								Factory<v8::String>::New(const char * value, int length) {
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								  return v8::String::New(value, length);
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								}
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								Factory<v8::String>::return_t
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								Factory<v8::String>::New(
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								    std::string const& value) /* NOLINT(build/include_what_you_use) */ {
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								  assert(value.size() <= INT_MAX && "string too long");
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								  return v8::String::New(value.data(), static_cast<int>(value.size()));
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								}
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								Factory<v8::String>::return_t
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								Factory<v8::String>::New(const uint16_t * value, int length) {
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								  return v8::String::New(value, length);
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								}
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								Factory<v8::String>::return_t
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								Factory<v8::String>::New(v8::String::ExternalStringResource * value) {
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								  return v8::String::NewExternal(value);
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								}
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								Factory<v8::String>::return_t
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								Factory<v8::String>::New(v8::String::ExternalAsciiStringResource * value) {
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								  return v8::String::NewExternal(value);
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								}
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								//=== String Object ============================================================
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								Factory<v8::StringObject>::return_t
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								Factory<v8::StringObject>::New(v8::Local<v8::String> value) {
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								  return v8::StringObject::New(value).As<v8::StringObject>();
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								}
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								}  // end of namespace imp
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								//=== Presistents and Handles ==================================================
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								template <typename T>
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								inline v8::Local<T> New(v8::Handle<T> h) {
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								  return v8::Local<T>::New(h);
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								}
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								template <typename T>
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								inline v8::Local<T> New(v8::Persistent<T> const& p) {
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								  return v8::Local<T>::New(p);
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								}
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								template <typename T, typename M>
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								inline v8::Local<T> New(Persistent<T, M> const& p) {
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								  return v8::Local<T>::New(p.persistent);
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								}
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								template <typename T>
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								inline v8::Local<T> New(Global<T> const& p) {
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								  return v8::Local<T>::New(p.persistent);
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								}
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								#endif  // NAN_IMPLEMENTATION_PRE_12_INL_H_
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